About No Goblin

Co-founded by veteran game designers Dan and Panzer in 2013, No Goblin creates unique games with heart like Roundabout and 100ft Robot Golf.

No Goblin is currently working on No Goblin Game 3. If you'd like to find out more about this game that we haven't announced, be sure to follow the @no_goblin twitter feed!

Work with us!

We're a remote-first studio with a four day work week. Quality of life as our primary concern, and we schedule and scope our work accordingly.

We're not hiring right now. However, if you'd like to send us your stuff, you can fire over your details on this handy form! Please keep in mind that we can't promise a response to roles that we're not actively hiring for.





In the last quarter century, Dan has made games about golfing robots, spinning limousines, plastic instruments, motion controlled puppets, open world alien abductions, and little green plastic soldiers. For Dan, No Goblin is more an enabling excuse than a sensible career decision.




Panzer's work has been seen in AAA masterpieces, the first wave of downloadable console titles, and questionable Let's Plays. At No Goblin, Panzer's unique designer/artist hybrid double threat helps make our games great.

Joule Han

3D Artist


Joule is an amazing 3D artist who's making wonderful fantastic art for our games. Her superpower? The ability to take any concept and turn it into a cute animal, food item, or cute animal food item.

Cessia Castillo

Level Designer / Artist


Cessia's our A+ great level designer/artist/shark lover. Their real superpower? Cessia posesses the effortless ability to delay any flight they're booked on.

Jamie Lozada

Technical Animator


Jamie's the guy behind No Goblin's animations and technical animation wizardry. He's also the new title holder of No Goblin's Secret Master Bowler, after handily trouncing us all with no warning.

Meg Ziegler

QA Engineer


When not working as our QA / Engineer super hybrid, Meg is also secretly a fine coffee connoisseur! Her essential travel kit includes all the tools and beans for the perfect cup of coffee at a moments notice.

Izzy Kestrel

Gameplay Engineer


Izzy is responsible on making sure the rest of the team is fully educated on Gex and Gex-related activities. While being an unofficial spokeswoman for a gecko is hard work, Izzy also makes the time to make our games great with her Gameplay Engineering skills!

Rebecca "Soaps" Ryan

2D Artist


From hyper-anime golfing villains to the most adorable dogs, Soaps creates the amazing 2D and concept art that defines our games.

Contact us

Questions? Thoughts? Let us know at our @no_goblin Twitter account!