In the last two decades, Dan has made games about golfing robots, spinning limousines, plastic instruments, motion controlled puppets, open world alien abductions, and little green plastic soldiers. For Dan, No Goblin is more an enabling excuse than a sensible career decision.
Panzer's work has been seen in AAA masterpieces, the first wave of downloadable console titles, and questionable Let's Plays. At No Goblin, Panzer's unique designer/artist hybrid double threat helps make our games great.
Yes, Joule is an amazing 3D artist who's making wonderful fantastic art for our games, but they also completely trounced all of us at bowling at our last team meeting. Joule claimed that "it was first time beginner's luck", but we recognise a hustle when we see one.
Cessia's our A+ great level designer/artist/shark lover. That may sound impressive (and it is!), but the real superpower that Cessia posesses is the effortless ability to delay any flight they're booked on.