In the last quarter century, Dan has made games about golfing robots, spinning limousines, plastic instruments, motion controlled puppets, open world alien abductions, and little green plastic soldiers. For Dan, No Goblin is more an enabling excuse than a sensible career decision.
Panzer's work has been seen in AAA masterpieces, the first wave of downloadable console titles, and questionable Let's Plays. At No Goblin, Panzer's unique designer/artist hybrid double threat helps make our games great.
Senior Level Designer / Artist
Cessia's our A+ great level designer/artist/shark lover. Their real superpower? Cessia posesses the effortless ability to delay any flight they're booked on.
Joule is an amazing 3D artist who's making wonderful fantastic art for our games. Her superpower? The ability to take any concept and turn it into a cute animal, food item, or cute animal food item.
Jamie's the guy behind No Goblin's animations and technical animation wizardry. He's also the new title holder of No Goblin's Secret Master Bowler, after handily trouncing us all with no warning.
When not working as our QA / Engineer super hybrid, Meg is also secretly a fine coffee connoisseur! Her essential travel kit includes all the tools and beans for the perfect cup of coffee at a moments notice.
Rebecca "Soaps" Ryan
From hyper-anime golfing villains to the most adorable dogs, Soaps creates the amazing 2D and concept art that defines our games.
Say hi to our new Gameplay Programmer, Cassia! We can not confirm or deny if her incredible Nintendo e-Reader homebrew skills will be leveraged for future No Goblin games - stay tuned!