About No Goblin

Co-founded by veteran game designers Dan and Panzer in 2013, No Goblin creates unique games with heart like Roundabout and 100ft Robot Golf.

No Goblin is currently working on No Goblin Game 3. If you'd like to find out more about this game that we haven't announced, be sure to follow the @no_goblin twitter feed!

Work with us!

We're a remote-first studio with a four day work week. Quality of life as our primary concern, and we schedule and scope our work accordingly.


We're not hiring right now. However, if you'd like to send us your stuff, you can fire over your details on this handy form! Please keep in mind that we can't promise a response to roles that we're not actively hiring for.


Team

Dan

Co-founder

@deliciousbees


In the last two decades, Dan has made games about golfing robots, spinning limousines, plastic instruments, motion controlled puppets, open world alien abductions, and little green plastic soldiers. For Dan, No Goblin is more an enabling excuse than a sensible career decision.

Panzer

Co-founder

@panzerskank


Panzer's work has been seen in AAA masterpieces, the first wave of downloadable console titles, and questionable Let's Plays. At No Goblin, Panzer's unique designer/artist hybrid double threat helps make our games great.

Joule Han

3D Artist

@torajyuri


Yes, Joule is an amazing 3D artist who's making wonderful fantastic art for our games, but they also completely trounced all of us at bowling at our last team meeting. Joule claimed that "it was first time beginner's luck", but we recognise a hustle when we see one.

Cessia Castillo

Level Designer / Artist

@castillo_de_paz


Cessia's our A+ great level designer/artist/shark lover. That may sound impressive (and it is!), but the real superpower that Cessia posesses is the effortless ability to delay any flight they're booked on.

Izzy Kestrel

Gameplay Engineer

@iznaut


Izzy is No Goblin's brand new Gameplay Engineer! Stay tuned for an actual profile soon!

Jamie Lozada

Technical Animator

@_jamsu_


Jamie's the guy behind No Goblin's animations and technical animation wizardry. Hiring during COVID has spared him from an embarrasing in person fact being surfaced to the world...for now...

Meg Ziegler

QA Engineer

@yakomeg


Meg is No Goblin's new QA / Engineer super hybrid! Stay tuned for an actual profile soon!

Contact us

Questions? Thoughts? Let us know at our @no_goblin Twitter account!